Found today on Reddit, lots of robots. In addition to trying to find Wall-E, you may find yourself trying to identify the others.
I have posted about my costume’s progress before on Tumblr, so here it is in its finalized form from a Halloween party I hosted last night:
The goal for reference:
It’s from the Bad Romance music video. She’s looking in a mirror this picture, so that’s why the crown looks tipped differently in the picture of me.
Tonight, for my own selfish purposes and because I saw another redditor asking the same thing I was thinking (is there a darker version?), I updated this wallpaper (artist unknown):
I used GIMP and some trickery with the Quick Mask, fuzzy select tool, and Colorize option.
A friend (Cary) had asked interest in reading my review before she knew it was a video. I offered to transcribe it for her if she’d rather read it, so here is that transcription:
Alright, so here we have the menu when you first load up the game and we’re going to go through a few of these, not extensively on all of them: Online Mode, Offline Mode, Fight Lab, Customization, Tekken Tunes, Gallery, Profile, and Options.
Tag 2 takes elements from Tag 1 and combines them with elements from Tekken 6 and adds a few of their own. We have tag combos, tag assault, tag throws, rage, bound and various stage breaks like wall break or floor breaks or balcony break. In addition to that, instead of usually having one tag team against another tag team, a player can choose instead to stick with only one character and have that character with regenerating health as opposed to the separate two characters.
Now insofar as my opinion of all of these elements, I felt-now mind you, I know I am a casual player, but I felt that a tag assault or tag combo against the wall felt pretty unfair. I did ask another friend of mine for his general input on gameplay because he would know more about it than I would, and his input was basically that he felt that the movement in comparison to Tekken 6 had been significantly improved. He had felt in Tekken 6 that the easier characters provided greater reward despite being easier to use and the harder characters didn’t have enough-as good reward for using them.
Arcade Battle is essentially the game’s story mode where you pick a character, go through nine stages, and get an ending cut scene after beating the final boss. Such a mode has been customary for all Tekken games. One of the differences in Tag 2 compared to Tag 1 was that when you pick a tag team and you go through the story mode in Tag 1, right before you fight Unknown, you have a couple of sub-bosses that are relevant to the characters that you picked. Tag 2 doesn’t do this. Instead, you will always fight Jinpachi and Heihachi, then Ogre, then Jun, then Unknown. As a casual player who simply tried to beat the game on Easy, it did feel like the difficulty escalated significantly when moving onward to the bosses, and it didn’t really feel worth the trouble of beating Unknown, especially when I found there was an alternative way to unlock a lot of the endings.
As for the endings themselves, I’m a big fan of Jin, so I was interested in his endings, and I was disappointed. I feel like they are the worst endings that he has ever had. Barring that, a lot of them are better, but I noticed a couple of things. There’s a big disparity between the longest ending and the shortest ending. The longest is almost 4 minutes; the shortest is slightly over 30 seconds, so that stands out. I don’t really know if this is better or worse, but it’s something I noticed-that a lot of the endings have special filters on them to give a certain look and feel, and this series usually doesn’t do that.
Ghost Battle has some added incentive in that you can unlock the endings through there if you prefer. When you finish a match, you can pick between 3 upcoming matches. If one of those is highlighted in gold, you can fight that character or pair of characters, and you will have the ending of the first character in that list. You will also earn a couple of customization items and of course some money.
For Online mode, I only played a little bit, just far enough to get my 1st dan trophy, so that was mostly ranked matches and 1 quick player match. I didn’t know when I was first put into a waiting room with Mokujin that I was supposed to just wait there and for someone to come along, so eventually I figured that out, but something to communicate that I think would have been good. Otherwise, I think it’s a good idea to allow a person to practice moves and combos that they might know with the characters they picked or explore things. I would have liked a command list at least because there’s no other features that you would get from a practice mode here in this waiting room, including a command list-you don’t have that. Also, for connections, at first I was willing to try anything because it was Saturday morning, and I wasn’t sure if I was going to get many, but then I had one bad experience with lower bars, so I decided to maintain at at least 3 because I felt the lag was bad enough to warrant that.
Something nice that I learned from a friend of mine is that any matches against non-AI opponents will be saved into a Replay Theater so since I only played a few online matches, all of mine are actually saved and I can go through and re-watch them. If I were a more dedicated player and even though I’m not a dedicated player, I would say this. This is useful for learning from your mistakes and trying to study and improve, so I commend this inclusion.
A nice addition to the practice mode is a key to tell you which moves bound, which moves initiate a tag combo, and which moves will hit a side-stepping opponent.
Most Tekken games come with a little extra something such as a Tekken Force mode or in Tag 1, there was Tekken Bowl. In Tekken 3, there was Tekken Ball and in Tag 2 what we have is Fight Lab, which isn’t quite like any of those. Fight Lab is more like a glorified tutorial with Combot. So, it’s kind of disappointing that there’s nothing quite like Tekken Bowl that is included, but what’s nice is that we aren’t stuck with anything like Scenario Campaign either where the game tries too hard to force that mode on you.
Customization feels like quite a step backwards. There’s no option to just buy and then equip an item right away for instance. There’s no-I’ve already picked everything that I like-now I want to add gloves and just add a particular pair of gloves, I can’t do that-at least I didn’t see any such option with Alisa. You know, when I bought a ponytail, and I wanted a particular kind of bangs, I didn’t know that I could buy those bangs only after I bought the ponytail. Another thing is that I’m under the impression from my experience as playing Alisa and reading things online is that you don’t see all of the items that you can unlock that can be equipped. You have to unlock some of them by playing Ghost Battle and for that reason, you have no way to see your progress on unlocking or buying everything for a particular character. That’s something that I would like to do during a game-just, I would buy or equip-I mean I would buy everything for Jin and Devil Jin, for instance. But if there are items that I can only get through Ghost Battle, then I won’t know-heh heh-if I have everything, and I like to be able to set goals and meet them when I play games and with this kind of setup, you can’t do that because you won’t know when you’re done.
A couple of other small notes: The characters no longer have special intro poses that shows them interacting before a match like you did with Tag 1. And there are not really 2nd player outfits. I mean there’s a second panel and for at least Alisa, there’s even a third panel where you can get an alternate outfit. It seems to be associated with a clothing line of some kind, I’m not sure, more like T-shirts is what I see lately. But, for instance, Lili-her first player outfit actually isn’t the frilly dress, it’s a bustier with some pants, and that is not an option. So, those are missing as well. Tag 2 improves I think where Tekken 6 was weakest and has a few other minor improvements, yet at the same time it feels like other parts that were taken for granted have now taken a few steps backwards.
Okay, now I’ve had some time to look back and reflect at the pieces I know of the NPD puzzle to add to my earlier post.
Tekken 6 did not chart on NPD’s top 10 when it came out either. I guess I still expected TTT2 to do so because T6 was on a chart for October sales and TTT2 for September. Unfortunately, NPD no longer gives numbers so unless you happen to find the info elsewhere, you mostly only know a rank nowadays. There used to be numbers for titles in the top 10 at least. TTT2 not charting doesn’t actually say much, such as if it did better or worse than T6 or even Soul Calibur 5. SC5 did chart, however, that was for sales in January so the competition usually isn’t as strong (though FF13 came out the same day as SC5). I tried finding out the numbers by searching for NeoGAF’s February 2012 NPD thread, but it’s just not coming up on any Google results, and I can’t search the forum myself since my account is still not approved, assuming they have such a feature.
Someone did happen to post that T6 for PS3 was ranked #16 for PS3 and did between 113K and 150K. Mind you, that wasn’t particularly good for T6 back then either, it’s just hard to say where TTT2 falls, such as mildly disappointing or really disappointing…but probably in some variation of disappointment. I think. More info might come out at later time such as a fiscal report from Namco.
TTT2 doesn’t even crack the top 10 in NPD September results. Youch.
The other day I learned a useful piece of information, so now I pass it onto any blog readers. I wanted a way to group or list different subreddits. I did a quick Google search to find if there was any way to do this, and there is! It involves a little bit of work on your part as a user, but it has the desired effect. You can bucket them by using the + sign, like so:
If I ever subscribe to any new subreddits, I’ll have to add them to my bookmark, but that’s the option available all the same.
Voice recording compilation comes out to 8:42 if I make no other changes. There’s a couple of slips in my wording that might be unclear, not sure if they’re worth fully replacing though. Plus, the game recently updated, and I haven’t played it since to see of say Arcade Battle with Jun/Unknown is easier. I hope to record some more footage to overlay with the voice-over in the near future.